Archive for Obsidian Entertainment

Breaking with the Past

If you read this blog for more than a few minutes, you will notice something strange: Gamers expect the Predator creature to have a role in their future Alien-based games.

Clearly, previous “Aliens versus Predator” games have made their mark and have shaped many expectations. This is no surprise.

While I did not enjoy Rebellion’s game, I still remember fondly Monolith’s “Aliens versus Predator 2″. (I must admit I played Rebellion’s game after Monolith’s game. Clearly, it was not the best way to approach the first “Aliens versus Predator”.)

Now, we know the Predator creature won’t be part of Gearbox or Obsidian’s games. I guess both developers will take the time to prepare gamers for this different direction.

It’s a bit ironical…when you ask people what they want, without conditions or limitations, they often ask for more of something they enjoyed in the past. I guess the same tendency pushes Hollywood to produce a sequel at the first sign of popular demand.

Obviously, being a shameless elitist, I ask for something new, original, pure and true. I want Gearbox and Obsidian to take the Alien universe back to its origin. I want their games to wash away the derivative creations that followed Alien and Aliens.

I must be a fan.

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A Short Note

Any idea presented through this blog can be used by Gearbox and/or Obsidian without prior notice.

I have no intention to sue anyone for glory or money. My sole intention is to compile a few good ideas to help in making those games as good as they can be.

That is all.

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Storytelling

The storyline of any new Alien-inspired game should probably avoid paraphrasing the movies.

Movie-to-game adaptions have often led to terrible games, as much as game-to-movie adaptions have led to terrible movies. (I am still trying to forget AVP: Alien vs. Predator, but the memory of a predator running hand-in-hand with a human female still haunts me.)

So, I think Gearbox and Obsidian should look for intersecting or parallel storylines. Clearly, those new games should take place in the Alien universe, but the franchise timeline has many gaps to leverage.

Example:

The action could start on LV-426.

The terraforming colony just discovered The Derelict and the egg chamber. They load up a few eggs for study.
Now, this is a terraforming colony, not a science facility. So, while the local Science Officer attempts to learn more about the eggs, a few samples are shipped to the main Wayland-Yutani-controlled science complex in the Zeta II Reticuli system.
The rest of the game tells the story of what happens within the Wayland-Yutani-controlled science complex, located on an unrecorded planetoid.

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This blog is launched!

The creation of this blog was triggered by these announcements:

SEGA of America Inc., SEGA Europe Ltd. and Twentieth Century Fox Licensing & Merchandising today announced a worldwide exclusive agreement to bring game content based on the critically-acclaimed Alien film franchise to next-generation gaming systems.

SEGA of America Inc. and SEGA Europe Ltd. today announced that Obsidian Entertainment will create a role-playing game based on the Alien film franchise with license from Twentieth Century Fox Licensing & Merchandising. This title will be developed for the next-generation systems and the PC.

SEGA of America Inc. and SEGA Europe Ltd. today announced the signing of critically-acclaimed developer Gearbox Software to create a first-person shooter title based on the Alien film franchise for the next-generation systems with license from Twentieth Century Fox Licensing & Merchandising.

Hence, the purpose of this blog is to collect ideas and wishes for Obsidian Entertainment and Gearbox Software.

At this time, this blog is essentially the brainchild of a single fan.

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