Cluedo
A friend of mine read my post on Coopetitive Online Gameplay and declared: “That reminds me of Cluedo!”
Cluedo (Clue in North America) is a crime fiction board game. You may obtain more details on Cluedo from Wikipedia.
I don’t think I agree with this assessment, since all players do compete, but do not cooperate to identify the murderer.
Coopetitive Online Gameplay is something else. Something that transforms a single-player interactive fiction into an interactive fiction where several roles (antagonists and/or protagonists) are acted by different players.
Let’s go back to Aliens for a second…
Towards the end of the movie, Ripley, Newt and the Colonial Marines are trying to retreat under assault by a swarm of xenomorphs. Burke, an instrument of Weyland-Yutani, is more interested in saving his own life, hoping he will be able to preserve the interests of Weyland-Yutani.
In a traditional single-player campaign, you would play Ripley and all other characters would be AI-controlled. Your objective would be to save as many lives as possible. Losing Newt would imply “Game Over”.
The same sequence played in Coopetitive Online Mode would have you cooperate with 2 Colonial Marines (controlled by human players), against one or several xenomorphs (also controlled by human players).
In other words, realizing AI is not anywhere near human intelligence, the game designer entrusts certain key roles to different players. The gameplay sequence becomes very dynamic.
In fact, this is the challenge with Coopetitive Online Gameplay: You have to draw a box around what is expected and possible in order to ensure storytelling progresses as planned.
I am still working on an action sequence that will fully describe Coopetitive Online Gameplay…later…